Ravens Quest v1.4.0
Raven wakes up in Lustein with the kind of hangover you get from reality itself, not from alcohol. She knows three things: her name, that she’s a witch, and that everyone around her is way too horny for a Tuesday that doesn’t even exist. The town looks like some fantasy RPG town you half remember from an old JRPG, but somebody replaced half the NPC dialogues with porn hub comments and cult propaganda. On one corner there’s a prim girl in a hood preaching purity, on the next there’s a slime girl casually jerking off a tentacle beast in an alley, and both scenes feel normal after about ten minutes. The game doesn’t even apologize for it. You walk Raven around, poke your nose into “investigations,” and every lead about the mysterious Order somehow slides into another sex scene, another shady deal, another monster with way too much cock for its own skeleton.
What I liked is that Raven isn’t written like some clueless virgin protagonist who “accidentally” falls on dick every five steps. At first she’s confused, guarded, trying to treat every encounter like a real case file. You’re choosing dialogue options, digging for clues, following rumors about disappearances and strange symbols, but half the clue-givers are masturbating behind curtains or peeping through keyholes when you arrive. The voyeur stuff sneaks up on you: you accept a “stakeout quest,” thinking you’ll watch a corrupt priest meet his contact, and suddenly you’re crouched behind a crate, watching him get absolutely flooded by his own acolytes in a holy-bukkake ritual that looks like a blasphemous version of a Klimt painting. You can stay hidden, stroke yourself with Raven’s gloved hand while the scene unfolds, or reveal yourself and twist the ritual to your own kind of magic. The game pretends it is about an investigation, but it is actually about how far you push her corruption, how much you let Lustein leak into her soul and underwear. There’s turn based combat, sure, but it’s the kind of combat that laughs at normal balance. You’re casting spells that bind tentacles, seduce bosses, or literally masturbate mid-battle to charge a corruption bar that works like mana and moral decay at the same time. An early battle with a raven-headed knight is still stuck in my head: the fight starts like normal, you exploit his weak point, suddenly his armor snaps away and what’s under it could never fit in that plate mail. You can finish him “properly” with fire and hexes, or stun him using a seduction stance that turns the screen into a slow striptease, then ride him until he swears fealty with a mouth full of your magic. There is this absurd tension between “I am saving this world” and “I am absolutely getting railed by it.”
The outfits are not just costumes; they feel like alternate timelines for Raven. You change from a modest witch dress into a shredded leather top and thigh-high boots, and the game quietly adjusts how people react. That prim Order nun earlier suddenly stops seeing you as possible recruit and starts looking at you like potential prey, cornering you later in a side chapel and suggesting “purification” that involves ropes, candles, and her tongue taking a pilgrimage between your legs. Another time I put Raven into a delicate, almost scholarly robe, and went to a monster-infested forest. Bad idea. The tentacle plants there literally respond differently, coiling around her as if they’ve found a rare flower and need to pollinate it from every angle. You’re given choices, but a lot of them feel like you’re only choosing how filthy things get, not if. One quest has you investigating rumors about a masked witch corrupting villagers. Plot twist: that witch is basically you from the future if you dive too far into the hentai logic of Lustein. Fighting her in turn-based battle is weirdly arousing and tragic: magic circles, mirrored incantations, her taunting you with what you will become, then pinning you down with living chains while she pours her “knowledge” into your mouth. The best part is I hated some tiny UI things, like how the log sometimes hides a line you want to reread during a particularly heavy lesbian ritual, and I will complain about this in my head forever, but at the same time, when Raven kneels in a ruined library, covered in monster cum, reading sigils from a soaked grimoire while fingering herself to unlock a new spell, I forget everything else. It feels like those old fantasy paperbacks where the margins are full of notes from some horny reader before you, except now you’re the one writing them on Raven’s skin.
What I liked is that Raven isn’t written like some clueless virgin protagonist who “accidentally” falls on dick every five steps. At first she’s confused, guarded, trying to treat every encounter like a real case file. You’re choosing dialogue options, digging for clues, following rumors about disappearances and strange symbols, but half the clue-givers are masturbating behind curtains or peeping through keyholes when you arrive. The voyeur stuff sneaks up on you: you accept a “stakeout quest,” thinking you’ll watch a corrupt priest meet his contact, and suddenly you’re crouched behind a crate, watching him get absolutely flooded by his own acolytes in a holy-bukkake ritual that looks like a blasphemous version of a Klimt painting. You can stay hidden, stroke yourself with Raven’s gloved hand while the scene unfolds, or reveal yourself and twist the ritual to your own kind of magic. The game pretends it is about an investigation, but it is actually about how far you push her corruption, how much you let Lustein leak into her soul and underwear. There’s turn based combat, sure, but it’s the kind of combat that laughs at normal balance. You’re casting spells that bind tentacles, seduce bosses, or literally masturbate mid-battle to charge a corruption bar that works like mana and moral decay at the same time. An early battle with a raven-headed knight is still stuck in my head: the fight starts like normal, you exploit his weak point, suddenly his armor snaps away and what’s under it could never fit in that plate mail. You can finish him “properly” with fire and hexes, or stun him using a seduction stance that turns the screen into a slow striptease, then ride him until he swears fealty with a mouth full of your magic. There is this absurd tension between “I am saving this world” and “I am absolutely getting railed by it.”
The outfits are not just costumes; they feel like alternate timelines for Raven. You change from a modest witch dress into a shredded leather top and thigh-high boots, and the game quietly adjusts how people react. That prim Order nun earlier suddenly stops seeing you as possible recruit and starts looking at you like potential prey, cornering you later in a side chapel and suggesting “purification” that involves ropes, candles, and her tongue taking a pilgrimage between your legs. Another time I put Raven into a delicate, almost scholarly robe, and went to a monster-infested forest. Bad idea. The tentacle plants there literally respond differently, coiling around her as if they’ve found a rare flower and need to pollinate it from every angle. You’re given choices, but a lot of them feel like you’re only choosing how filthy things get, not if. One quest has you investigating rumors about a masked witch corrupting villagers. Plot twist: that witch is basically you from the future if you dive too far into the hentai logic of Lustein. Fighting her in turn-based battle is weirdly arousing and tragic: magic circles, mirrored incantations, her taunting you with what you will become, then pinning you down with living chains while she pours her “knowledge” into your mouth. The best part is I hated some tiny UI things, like how the log sometimes hides a line you want to reread during a particularly heavy lesbian ritual, and I will complain about this in my head forever, but at the same time, when Raven kneels in a ruined library, covered in monster cum, reading sigils from a soaked grimoire while fingering herself to unlock a new spell, I forget everything else. It feels like those old fantasy paperbacks where the margins are full of notes from some horny reader before you, except now you’re the one writing them on Raven’s skin.
⏰
👁 3.2K
★★★★☆
Master Of The Dungeon
You ever get a dungeon from a demon lord? Like, not in the metaphorical sense. Actual keys to an actual underground lair because you pulled some big scaly bastard out of a trap. That's the setup here, and honestly it's the most normal thing about the whole experience. The game just drops you in with a text box and a bunch of stats that look like they were formatted in notepad during a lunch break. Deliberately unpolished is an understatement, the whole thing has that raw html energy where you can almost see the default browser font struggling.
Managing the place is weirdly absorbing though. You click to expand rooms, upgrade your monster pens, and then suddenly you're in a turn based fight against some tentacle beast that has very specific ideas about what to do with a defeated adventurer. The combat is basic, pick attack or a skill, watch the numbers, but losing is where the content actually lives. Every monster girl and creature has a lose scene that's described in that particular hentai text adventure way, lots of fluids and anatomical impossibilities. The writing flips between trying to be epic fantasy and then just giving up and describing how the dark elf assassin is going to use your spine as a handle while she... you get it. I spent way too long trying to figure out if upgrading the breeding pits actually did anything or if it was just flavor text. Still don't know.
The choices feel like they matter until they don't. You'll get a big dramatic prompt about negotiating with a visiting demon lord and pick the aggressive option, expecting some consequence, and the game just goes "cool, he leaves" and you're back to managing slime girl production quotas. There's a weird disconnect where the roleplay elements promise depth but the loop is really just grinding resources to unlock the next sex scene. And the scenes themselves, look, they're hot in that specific unhinged html game way where the artist clearly had one folder of reference images and a dream. The monster designs are all over the place, some look like they were traced from a 2004 deviantart post and others are genuinely creative nightmare fuel that I couldn't stop looking at.
For anyone diving in, the real trick is to lose on purpose early. The game doesn't punish you much for it and that's where all the spicy content is gated. Winning fights just gives you gold to build more rooms to get more fights. The loop is the loop. Don't overthink the management sim part, it's a delivery system for monster fucking and it knows it.
Managing the place is weirdly absorbing though. You click to expand rooms, upgrade your monster pens, and then suddenly you're in a turn based fight against some tentacle beast that has very specific ideas about what to do with a defeated adventurer. The combat is basic, pick attack or a skill, watch the numbers, but losing is where the content actually lives. Every monster girl and creature has a lose scene that's described in that particular hentai text adventure way, lots of fluids and anatomical impossibilities. The writing flips between trying to be epic fantasy and then just giving up and describing how the dark elf assassin is going to use your spine as a handle while she... you get it. I spent way too long trying to figure out if upgrading the breeding pits actually did anything or if it was just flavor text. Still don't know.
The choices feel like they matter until they don't. You'll get a big dramatic prompt about negotiating with a visiting demon lord and pick the aggressive option, expecting some consequence, and the game just goes "cool, he leaves" and you're back to managing slime girl production quotas. There's a weird disconnect where the roleplay elements promise depth but the loop is really just grinding resources to unlock the next sex scene. And the scenes themselves, look, they're hot in that specific unhinged html game way where the artist clearly had one folder of reference images and a dream. The monster designs are all over the place, some look like they were traced from a 2004 deviantart post and others are genuinely creative nightmare fuel that I couldn't stop looking at.
For anyone diving in, the real trick is to lose on purpose early. The game doesn't punish you much for it and that's where all the spicy content is gated. Winning fights just gives you gold to build more rooms to get more fights. The loop is the loop. Don't overthink the management sim part, it's a delivery system for monster fucking and it knows it.
⏰
👁 6K
★☆☆☆☆
Journey
The first time a slime girl actually lands a crit on you in this game, you'll feel it. Not just the HP drop. Something else. The screen shakes a little and her sprite sort of... glitches? No, that's not right. It ripples. And then the CG hits and you realize this isn't one of those RPGs where you just collect PNGs like stamps.
The combat is turn based but honestly who cares about the mechanics when you're two turns away from a game over and the wolf-girl enemy is looking at you like that. You know the look. The one that says "I'm about to make this loss worth it." And it is. Every defeat scene I've triggered so far has been... thorough. The furry tag isn't just slapped on here for clicks, they committed to it. Full commitment. The kind where you start questioning things about yourself.
The soul gathering mechanic is fine I guess. You wander around outdoor fantasy zones, collect souls, level up skills. Standard stuff. But the overworld is where the game gets weirdly charming. There's this one area with floating lanterns and the way the light hits the grass, I just stood there for like five minutes. Then a harpy ambushed me and I forgot all about the scenery. Priorities shift fast when feathers start flying.
The RPG elements are actually more involved than they need to be for a hentai game. Skill trees branch in ways that matter. Intelligence stat affects dialogue options with certain NPCs, which I only discovered by accident when I couldn't flirt with a fox spirit because my dumb ass put all points into strength. Rookie mistake.
One thing that bugs me. The save points. Why are they so far apart? I lost forty minutes of progress because I got cocky and thought I could handle three encounters in a row without healing. The game punished me. Not in the fun way. In the "staring at the title screen questioning my life choices" way.
The CG gallery fills up slowly. Earned not given, as the kids say. Some of the outdoor scenes use the environment in ways that made me genuinely pause and appreciate the composition. There's a scene with a dryad near a waterfall that I won't spoil but the water effects alone.
Anyway the turn based combat has this rhythm to it once you stop trying to win and start trying to lose strategically. Which sounds backwards but trust me on this one.
The combat is turn based but honestly who cares about the mechanics when you're two turns away from a game over and the wolf-girl enemy is looking at you like that. You know the look. The one that says "I'm about to make this loss worth it." And it is. Every defeat scene I've triggered so far has been... thorough. The furry tag isn't just slapped on here for clicks, they committed to it. Full commitment. The kind where you start questioning things about yourself.
The soul gathering mechanic is fine I guess. You wander around outdoor fantasy zones, collect souls, level up skills. Standard stuff. But the overworld is where the game gets weirdly charming. There's this one area with floating lanterns and the way the light hits the grass, I just stood there for like five minutes. Then a harpy ambushed me and I forgot all about the scenery. Priorities shift fast when feathers start flying.
The RPG elements are actually more involved than they need to be for a hentai game. Skill trees branch in ways that matter. Intelligence stat affects dialogue options with certain NPCs, which I only discovered by accident when I couldn't flirt with a fox spirit because my dumb ass put all points into strength. Rookie mistake.
One thing that bugs me. The save points. Why are they so far apart? I lost forty minutes of progress because I got cocky and thought I could handle three encounters in a row without healing. The game punished me. Not in the fun way. In the "staring at the title screen questioning my life choices" way.
The CG gallery fills up slowly. Earned not given, as the kids say. Some of the outdoor scenes use the environment in ways that made me genuinely pause and appreciate the composition. There's a scene with a dryad near a waterfall that I won't spoil but the water effects alone.
Anyway the turn based combat has this rhythm to it once you stop trying to win and start trying to lose strategically. Which sounds backwards but trust me on this one.
⏰
👁 13.7K
★★★★☆
Lust Goddess
Feast your eyes on Hentai artwork in the form of amazing 2D uncensored animations! With a wide diversity, going from MILFs to insane schoolgirls to offer, Heavy Metal Babes is sure to sate all of your kinkiest desires. Get to know your companions inside and out by chatting with them throughout the story. What better thing to do than sexting and fucking?
Play the #1 best sex game in the world. Why wait? It's free!
Play the #1 best sex game in the world. Why wait? It's free!
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👁 14.8K
★★★★★
Monster Ambassador: v0.1.2
The slime girl wiggles. Not in that way, not yet, but in the turn based battle where her whole gelatinous form quivers and honestly it's more distracting than her actual attack. Monster Ambassador knows exactly what it's doing. You're some diplomat type, wandering a fantasy map, and your job is to "befriend" monsters. Sure. Befriend. The minotaur doesn't want a handshake.
Graphics are deliberately crude, almost like a sketchpad fantasy, and that's the charm. Too polished and the whole thing would feel clinical. Here, the rough lines make every tentacle scene feel like a secret you found in someone's notebook. The humor lands because it's not trying too hard. A slime girl's dialogue is basically just "blub blub" and somehow it works. The sound design is... well, there isn't much. Some basic effects. The real audio is in your head, filling in the wet noises the pixels imply.
Combat is simple. Press Z to skip text, which you'll do a lot until you won't. Because suddenly a scene with a creature will have a weirdly specific detail and you'll stop skipping. The game's unfinished, and it shows. Abandoned plot threads, placeholder text sometimes. The developer promises magic abilities from befriended monsters in future updates, which is a cool idea, but right now it's just a promise on a Patreon page. The turn based battles are barebones. Yet I kept playing. Not for the riveting strategy, obviously.
There's a minotaur scene that's surprisingly tender? No, that's the wrong word. It's direct. The game doesn't pretend to be deep. It's a delivery system for monster encounters with a wink. The slime girl's texture, if you can call it that, is just a green blob with eyes, and somehow it's more suggestive than a fully rendered model. Maybe because your brain fills in the gaps. Or maybe I'm just broken. The adventure structure is basically walk, talk, fight, "befriend." Repeat. The fantasy setting is generic green hills and caves. Nothing you haven't seen on a hundred other itch.io pages. But then a tentacle creature says something unexpectedly funny and you forgive the lack of a real map. The game's not finished. Did I mention that? It just stops at some point. Like a conversation that ends mid
Graphics are deliberately crude, almost like a sketchpad fantasy, and that's the charm. Too polished and the whole thing would feel clinical. Here, the rough lines make every tentacle scene feel like a secret you found in someone's notebook. The humor lands because it's not trying too hard. A slime girl's dialogue is basically just "blub blub" and somehow it works. The sound design is... well, there isn't much. Some basic effects. The real audio is in your head, filling in the wet noises the pixels imply.
Combat is simple. Press Z to skip text, which you'll do a lot until you won't. Because suddenly a scene with a creature will have a weirdly specific detail and you'll stop skipping. The game's unfinished, and it shows. Abandoned plot threads, placeholder text sometimes. The developer promises magic abilities from befriended monsters in future updates, which is a cool idea, but right now it's just a promise on a Patreon page. The turn based battles are barebones. Yet I kept playing. Not for the riveting strategy, obviously.
There's a minotaur scene that's surprisingly tender? No, that's the wrong word. It's direct. The game doesn't pretend to be deep. It's a delivery system for monster encounters with a wink. The slime girl's texture, if you can call it that, is just a green blob with eyes, and somehow it's more suggestive than a fully rendered model. Maybe because your brain fills in the gaps. Or maybe I'm just broken. The adventure structure is basically walk, talk, fight, "befriend." Repeat. The fantasy setting is generic green hills and caves. Nothing you haven't seen on a hundred other itch.io pages. But then a tentacle creature says something unexpectedly funny and you forgive the lack of a real map. The game's not finished. Did I mention that? It just stops at some point. Like a conversation that ends mid
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👁 22.7K
★★★☆☆
the camera zoom thing is actually pretty neat when you get a rip going. like it knows what you're doing and just leans in closer. weirdly intimate for a pokemon parody game where you fight cosplayers and strip them down. the whole thing runs in browser so no messing around with downloads which is good because my laptop is already dying from all the tabs i keep open.
the battle system is turn based obviously but the spells have these weird interactions with status effects. lightning does more when they're shocked but gets gutted if you're under some healing scissors debuff. i spent way too long trying to figure out the math on fire scaling with max MP before i realized i was supposed to be looking at the eevee animation that now has two parts. two parts. they split it. i dont know why that matters but it does. the grass spell scales off enemy HP up to a cap that increases with your mana and honestly i just button mashed through most fights anyway because the real draw is seeing what the next cosplayer looks like when you beat them.
there's a new area past the beach room and some ultra rare umbreon cosplayer that i still havent found after like twenty runs. the shop cutscenes trigger randomly now after you save certain characters and one of them caught me so off guard i forgot i was supposed to be grinding levels. the music track they added is some fanmade sun and moon rival battle thing that slaps way harder than it has any right to for a porn game. you can type friendzonedagain in the patreon input to turn off the topless portraits if you're a coward. the shiny chance got redone too but i never noticed a difference. still cant run from boss fights which is annoying when you just want to see the new dialogue but whatever.
the battle system is turn based obviously but the spells have these weird interactions with status effects. lightning does more when they're shocked but gets gutted if you're under some healing scissors debuff. i spent way too long trying to figure out the math on fire scaling with max MP before i realized i was supposed to be looking at the eevee animation that now has two parts. two parts. they split it. i dont know why that matters but it does. the grass spell scales off enemy HP up to a cap that increases with your mana and honestly i just button mashed through most fights anyway because the real draw is seeing what the next cosplayer looks like when you beat them.
there's a new area past the beach room and some ultra rare umbreon cosplayer that i still havent found after like twenty runs. the shop cutscenes trigger randomly now after you save certain characters and one of them caught me so off guard i forgot i was supposed to be grinding levels. the music track they added is some fanmade sun and moon rival battle thing that slaps way harder than it has any right to for a porn game. you can type friendzonedagain in the patreon input to turn off the topless portraits if you're a coward. the shiny chance got redone too but i never noticed a difference. still cant run from boss fights which is annoying when you just want to see the new dialogue but whatever.
⏰
👁 15.2K
★★★☆☆
CREATE YOUR AI BITCH
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👁 14.1K
★★★★★
Free AI Clothes Remover
Instantly create free AI clothing removal videos. Use our undress AI tool to transform images. Free, unlimited, and no sign up required.
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👁 13.6K
★★★★★
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