The little click sound when you switch camera angles is way too loud. It's this sharp, digital snap that cuts right through the ambient city noise, and I found myself avoiding certain views just to not hear it. Which is a shame because some of the best angles are the wide shots where you can see the whole park bench or the bus stop. Bristol's exhibitionist streak is the whole point, so you want to frame her against the background of a busy street, but that noise. Anyway.
Bristol herself is rendered with this very specific kind of unpolished charm. Her skin texture has a slight plastic sheen under the streetlights, and her brunette hair doesn't move, it's just a solid block that clips through her shoulder if you spin her too fast. The touch mechanics are simple, you just click and drag on her body, and she reacts with these looping, slightly out of sync moans. There's a minigame on a subway platform where you have to keep her quiet by matching a rhythm, and if you fail, a little crowd gathers. The crowd doesn't do anything, they just stand there, which is somehow more humiliating and weirdly hotter than if they were animated.
I spent an absurd amount of time on the strip sequence in the alley behind a laundromat. You have to peel off each piece of clothing by finding the right spot to click, and the hitbox for her left sock is broken. It's not there. I dragged my cursor over her ankle for a solid minute, muttering, before I realized it was just not a thing you could remove. The game just skips it. She goes from one sock to fully barefoot with no transition. It's such a tiny, stupid bug, but it completely shattered the moment. I was so focused on that missing sock that I didn't even care when the next scene started and she was suddenly on a fire escape, fully nude, with a helicopter spotlight swinging past. The public risk is the best part, that little thrill of getting caught, but the game never lets you actually get caught. It's all just the suggestion of it, which is a tease in the wrong way.