Mousing through folders during a conference call, I found this private detective thing about a businessman hiring you to track his wife. Classic rich guy paranoia, right? Except the VIP tag had me thinking there'd be more escort service vibes, maybe some pickup action in a hotel bar. Instead it's all investigation mechanics, which I'd normally hate but the voyeur aspect gets under your skin. You're watching this woman through hotel windows, collecting evidence, and the game has this deliberately rough feel, like placeholder art that accidentally became the final version. It's not janky so much as unpolished in a way that makes everything feel dirtier, more real. My brain keeps drifting to fanart of the wife character, those expression sheets where she's half guilty half innocent, the kind of ambiguous face that'd be perfect for a doujin cover.
Wait, I forgot to send that expense report. Anyway, the torture tag is misleading. There's no dungeon or whatever, it's psychological. You're basically torturing the husband with your reports, choosing what to reveal. That one scene where you catch her in the restaurant with someone and you have to pick which photo to email, that's when I understood why people get into this genre. The private tag isn't just about hiring you, it's about the secrets you keep, the ones you sell.
I wish there was more actual pickup stuff, like maybe you could seduce the target yourself, cross that ethical line. The game won't be that, I can tell from the code structure someone datamined on the usual forums. It's linear but somehow that makes the choices feel heavier. Like that moment when you're deciding whether to include the hotel room audio file, and you realize you've become exactly what the husband fears. Looking at the ceiling now, thinking about that detective's office, how it'd look drawn in that messy late 90s style. Just a guy, a camera, and a moral compass spinning like a broken clock.