Dream Job The Interview
There's a moment where the blonde one, I think her name is Vera or something, adjusts her bra strap and the whole screen feels like it's holding its breath. Not because the game is cinematic or anything, it's actually pretty bare bones, like a webcam interview simulator from 2009. But that's kind of the charm. You're not here for polish. You're here because Miss Trick forgot to cancel her appointments and now you, some random office guy with a cheap couch, get to ask two very real, very naked-adjacent women questions about their CVs.
The mechanic is simple: pick a question, watch her react, find the right spots to push. Wrong question and she gets annoyed, crosses her legs, gives you that look. Right question and her voice drops a little, she starts touching her hair. Then the striptease. It's not fancy. The model is a real person, a blonde with that slightly awkward smile like she knows she's being filmed for a game but is trying to stay professional. The lesbian tag comes in when the second girl shows up and suddenly the interview turns into something else entirely. You're not just asking about work experience anymore, you're asking her to show you how flexible she is.
The writing is weirdly specific about office supplies. There's a whole section where you can ask about her previous job at a copy shop and she describes the sound of the photocopier in way too much detail. I don't know why that stuck with me. Maybe because the rest of the game is so direct about what it wants. You want to see her tits, she wants to show them, but first you have to pretend to care about her gap year in Barcelona. That tension is the whole game. It's not a puzzle, it's a ritual.
Would be better if the camera didn't clip through the couch during one of the positions. But whatever. The dream job fantasy here is not about being a CEO, it's about being the guy who gets to say "let's see if you're a good fit for the company" while she unbuttons her shirt. And honestly, that's enough.
The mechanic is simple: pick a question, watch her react, find the right spots to push. Wrong question and she gets annoyed, crosses her legs, gives you that look. Right question and her voice drops a little, she starts touching her hair. Then the striptease. It's not fancy. The model is a real person, a blonde with that slightly awkward smile like she knows she's being filmed for a game but is trying to stay professional. The lesbian tag comes in when the second girl shows up and suddenly the interview turns into something else entirely. You're not just asking about work experience anymore, you're asking her to show you how flexible she is.
The writing is weirdly specific about office supplies. There's a whole section where you can ask about her previous job at a copy shop and she describes the sound of the photocopier in way too much detail. I don't know why that stuck with me. Maybe because the rest of the game is so direct about what it wants. You want to see her tits, she wants to show them, but first you have to pretend to care about her gap year in Barcelona. That tension is the whole game. It's not a puzzle, it's a ritual.
Would be better if the camera didn't clip through the couch during one of the positions. But whatever. The dream job fantasy here is not about being a CEO, it's about being the guy who gets to say "let's see if you're a good fit for the company" while she unbuttons her shirt. And honestly, that's enough.
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👁 48.5K
★★★☆☆
Mind Control Your Chief
The interview starts with her legs crossed, then uncrossed, then crossed again. You notice because the camera is basically glued to her skirt line. This is not a game about corporate synergy. It is a game about what happens when the boss says "impress me" and the only skill tree you have is tongue work.
The cunnilingus mechanic is weirdly specific. You click and hold, then release, then click faster. Sometimes she says "harder" but the game means "slower". I spent ten minutes trying to figure out the rhythm and then realized the bar at the bottom was not a stamina meter, it was her patience. That is actually clever. Or maybe I am giving it too much credit. The hentai art style is rough, like someone drew it on a napkin during a boring meeting about quarterly reports. But the faces are expressive. When she finally leans back and grabs the desk edge, you feel like you earned something.
The pickup tag is misleading. There is no pickup. You are already in the office. She is already your boss. The interview is just a framing device for her to test your "qualifications". One dialogue option literally says "I can start immediately" and then the scene cuts to you under the desk. No transition. No explanation. I respect that.
The game crashes if you click too fast during the final scene. Not a bug, I think. It is a lesson about pacing. Or the developer gave up. The credits mention "Dad" and "DAD2" which is either a joke or a cry for help. Either way, the whole thing feels like a fever dream you have after watching too many office romance anime and then eating gas station sushi.
The boss character has no name. She is just "Boss". That is hot in a way I cannot explain. You never learn her backstory. You never need to. She exists to sit in that chair and judge your clicking speed. And honestly? That is more honest than most dating sims.
The cunnilingus mechanic is weirdly specific. You click and hold, then release, then click faster. Sometimes she says "harder" but the game means "slower". I spent ten minutes trying to figure out the rhythm and then realized the bar at the bottom was not a stamina meter, it was her patience. That is actually clever. Or maybe I am giving it too much credit. The hentai art style is rough, like someone drew it on a napkin during a boring meeting about quarterly reports. But the faces are expressive. When she finally leans back and grabs the desk edge, you feel like you earned something.
The pickup tag is misleading. There is no pickup. You are already in the office. She is already your boss. The interview is just a framing device for her to test your "qualifications". One dialogue option literally says "I can start immediately" and then the scene cuts to you under the desk. No transition. No explanation. I respect that.
The game crashes if you click too fast during the final scene. Not a bug, I think. It is a lesson about pacing. Or the developer gave up. The credits mention "Dad" and "DAD2" which is either a joke or a cry for help. Either way, the whole thing feels like a fever dream you have after watching too many office romance anime and then eating gas station sushi.
The boss character has no name. She is just "Boss". That is hot in a way I cannot explain. You never learn her backstory. You never need to. She exists to sit in that chair and judge your clicking speed. And honestly? That is more honest than most dating sims.
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👁 28.9K
★★★★☆
Pulverize Town: My First Secretary
Fucktown really nailed that specific feeling of power tripping in a cheap suit, you know? The whole setup is just... boss, secretary, interview. Two candidates walk in and you're supposed to pick one. But the game doesn't care about resumes or whatever. It cares about how the light hits stocking seams and whether the lingerie peeks out just right when she crosses her legs. My brain went straight to those old flash games on Newgrounds, the ones where you'd click around hoping for a wardrobe malfunction.
The interview part is weirdly tense. Not because of questions, god no. It's the waiting. The candidate sits there, fidgeting with her pen, and you're just staring at the gap between buttons on her blouse. There's this moment in part two where you switch perspectives and suddenly you're the secretary fixing your heel strap, looking up at... yourself? The boss version of you? It's like looking in a funhouse mirror made of cumshots and office furniture. The game splits into three chunks and by the third one I'd forgotten what my original goal was. Something about hiring. Doesn't matter. What sticks is the way the boss leans back in his chair, that smug fucking posture, while the secretary does this thing with her mouth that made me alt-tab even though nobody else was home.
The CG scenes are rough. Deliberately so, I think. Like a splatter artist who uses too much red and not enough blending. One frame the secretary's skirt is perfectly smooth, next frame it's bunched up around her waist and there's a load dripping down her chin that looks more like melted candle wax than anything. But that's the charm, right? It's not trying to be pretty. It's trying to be... sticky. The way the boss grabs a handful of hair during the final scene, no finesse, just grip and pull. Made me think of that one time I tried to draw hentai in MS Paint at 2 AM. Same energy. Same disregard for anatomy when it got in the way of a good shot. The lingerie stays on most of the time, which is a choice. Stockings never come off. Priorities.
The interview part is weirdly tense. Not because of questions, god no. It's the waiting. The candidate sits there, fidgeting with her pen, and you're just staring at the gap between buttons on her blouse. There's this moment in part two where you switch perspectives and suddenly you're the secretary fixing your heel strap, looking up at... yourself? The boss version of you? It's like looking in a funhouse mirror made of cumshots and office furniture. The game splits into three chunks and by the third one I'd forgotten what my original goal was. Something about hiring. Doesn't matter. What sticks is the way the boss leans back in his chair, that smug fucking posture, while the secretary does this thing with her mouth that made me alt-tab even though nobody else was home.
The CG scenes are rough. Deliberately so, I think. Like a splatter artist who uses too much red and not enough blending. One frame the secretary's skirt is perfectly smooth, next frame it's bunched up around her waist and there's a load dripping down her chin that looks more like melted candle wax than anything. But that's the charm, right? It's not trying to be pretty. It's trying to be... sticky. The way the boss grabs a handful of hair during the final scene, no finesse, just grip and pull. Made me think of that one time I tried to draw hentai in MS Paint at 2 AM. Same energy. Same disregard for anatomy when it got in the way of a good shot. The lingerie stays on most of the time, which is a choice. Stockings never come off. Priorities.
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👁 14.1K
★★★☆☆
Lust Goddess
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors, the more their corporal appearance switches. And by "switches", we suggest "that they become supah revealing, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, so you can keep concentrating on your latest win - or even, you knowthat anything is holding your focus.
Play with the #1 finest sex game in the world. Exactly why wait around? It's free-for-all!
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👁 1.4K
★★★★★
The Interview
Rating this one with a broken zipper and a suspicious stain on the couch cushion. The whole setup is that classic "modeling interview" thing where you just know the camera is going to end up somewhere it shouldn't. Two girls, both with boyfriends, get called in for what's supposedly a legit clothing line gig. But the interviewer's questions get weird fast, like asking if they're comfortable with "intimate apparel" shots while his eyes are clearly not on their resumes. The boyfriend angle is what makes it interesting because the game actually remembers they exist, which most of these visual novels forget five seconds in. There's this whole thread of "how would he feel" that runs underneath, and the girls keep glancing at their phones like they're expecting a text that never comes. The guilt is weirdly specific, like when one of them adjusts her bra strap and immediately thinks about whether this counts as cheating.
The art is that unpolished CG hentai style where sometimes a hand looks like a claw and other times the lighting hits just right and you're like okay, I get it. The interview itself drags on with these long silences where you're just clicking through text, and then suddenly there's a question about their underwear preferences and everything shifts. The "model" tag is doing a lot of heavy lifting here since most of the game is just talking in a poorly lit office with a desk that's way too big for the room. Who designed this set? The chair squeaks every time someone moves and it's never addressed.
The whole thing feels like a cautionary tale that's also trying to get you off, which is a weird combo. Like a PSA about the modeling industry but with tits out. The boyfriend guilt should be a bigger deal but the game sort of abandons it whenever the clothes start coming off, which, fair enough I guess. Just wish that chair would stop squeaking.
The art is that unpolished CG hentai style where sometimes a hand looks like a claw and other times the lighting hits just right and you're like okay, I get it. The interview itself drags on with these long silences where you're just clicking through text, and then suddenly there's a question about their underwear preferences and everything shifts. The "model" tag is doing a lot of heavy lifting here since most of the game is just talking in a poorly lit office with a desk that's way too big for the room. Who designed this set? The chair squeaks every time someone moves and it's never addressed.
The whole thing feels like a cautionary tale that's also trying to get you off, which is a weird combo. Like a PSA about the modeling industry but with tits out. The boyfriend guilt should be a bigger deal but the game sort of abandons it whenever the clothes start coming off, which, fair enough I guess. Just wish that chair would stop squeaking.
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👁 13.3K
★★★★☆
Fuck Town: Audition Adele
That blonde. The one from the ad on the local site. She walks in wearing this tight little business skirt, all nervous smiles, and you just know. You know this isn't about the job. The game is called Fucktown, which, honestly, tells you everything. It's a pickup sim, hentai style, and you're the boss. Her potential boss. The power dynamic is the whole point, right there on the surface, no subtlety.
The interview starts normal enough. You ask her questions, she fidgets with her resume. But the dialogue options, they get... specific. You can ask about her "qualifications" while the camera just pans down. The art isn't polished, it's got that rough, almost sketchy feel to it, like someone drew it in a hurry. And maybe they did. The animation loops are janky, a little robotic. It shouldn't work. But somehow the lack of polish makes the whole thing feel more raw, more like a fantasy you're not supposed to be having. The first time you click the option to have her "demonstrate" something, and she just... complies, with this blank, slightly confused expression. It's weirdly effective. I wish her expression changed more, but it won't.
Then it just becomes a sequence of escalating dares. Bending over the desk to "pick up a pen." The sound design is mostly just wet, sloppy noises. The whole thing is a loop of a few core interactions, no complex mechanics. Just click, watch, repeat. The juiciest scene is when she's on her knees under the desk, supposedly looking for a dropped file, and her head just starts bobbing. The metaphor isn't creative, it's just a blowjob. But the way her eyes occasionally flick up, pixelated and dead, it's like a weird creepypasta version of a porno. You're not seducing anyone. You're just pressing buttons and watching a puppet go through the motions. And I forgot what my original point was. The whole thing runs in a browser tab, feels like a flash game from a forgotten corner of the internet. No saving, no progression. You just close the tab when you're done.
The interview starts normal enough. You ask her questions, she fidgets with her resume. But the dialogue options, they get... specific. You can ask about her "qualifications" while the camera just pans down. The art isn't polished, it's got that rough, almost sketchy feel to it, like someone drew it in a hurry. And maybe they did. The animation loops are janky, a little robotic. It shouldn't work. But somehow the lack of polish makes the whole thing feel more raw, more like a fantasy you're not supposed to be having. The first time you click the option to have her "demonstrate" something, and she just... complies, with this blank, slightly confused expression. It's weirdly effective. I wish her expression changed more, but it won't.
Then it just becomes a sequence of escalating dares. Bending over the desk to "pick up a pen." The sound design is mostly just wet, sloppy noises. The whole thing is a loop of a few core interactions, no complex mechanics. Just click, watch, repeat. The juiciest scene is when she's on her knees under the desk, supposedly looking for a dropped file, and her head just starts bobbing. The metaphor isn't creative, it's just a blowjob. But the way her eyes occasionally flick up, pixelated and dead, it's like a weird creepypasta version of a porno. You're not seducing anyone. You're just pressing buttons and watching a puppet go through the motions. And I forgot what my original point was. The whole thing runs in a browser tab, feels like a flash game from a forgotten corner of the internet. No saving, no progression. You just close the tab when you're done.
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👁 5.6K
★★★★☆
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👁 1.1K
★★★★★
Pulverize Town: Lucky Winner
The whole thing starts with a TV. Not even a good one, just some flatscreen that came with a free lottery ticket stuck to the box. Two months later you get an email saying you won. Not money, not a car. A mall pickup. I don't know what I expected.
The reporter finds you at the mall while you're holding this giant cardboard check like an idiot. She's got that local news energy, too much enthusiasm for a story about a guy who won a microwave or whatever. But the camera's off and suddenly she's asking different questions. The interview setup is just an excuse, obviously. You're in some back room near the food court and she's adjusting her blouse and the notepad is definitely not for notes. The dialogue choices are weirdly specific. You can ask about her deadline or just stare at her chest. Both work. The game doesn't pretend to be subtle about it.
The art is... look, it's unpolished in a way that almost feels intentional. Like someone drew this at 2am with one hand. The proportions are ridiculous. Her tits are basically a separate character. But there's something about the janky animation when she leans forward during the "interview" that works better than it should. The blowjob scene triggers after you pick the right dialogue options, nothing complicated. Just keep agreeing to the interview and don't mention her editor. The cumshot at the end lands on her press badge which is a nice touch I guess. Very committed to the theme.
I wish there was more to do after. The whole thing is maybe ten minutes. You can't even go back to the mall or cash in the lottery ticket. What was the point of the TV setup? The game forgets about it completely once the reporter shows up. Still, for what it is, the pickup is smooth enough. She acts professional right up until she doesn't. The voice in my head while playing was just "sure, this is happening now." No complaints about the pacing. The fucktown tag is misleading though, it's one location, one scene. Don't expect a city.
The reporter finds you at the mall while you're holding this giant cardboard check like an idiot. She's got that local news energy, too much enthusiasm for a story about a guy who won a microwave or whatever. But the camera's off and suddenly she's asking different questions. The interview setup is just an excuse, obviously. You're in some back room near the food court and she's adjusting her blouse and the notepad is definitely not for notes. The dialogue choices are weirdly specific. You can ask about her deadline or just stare at her chest. Both work. The game doesn't pretend to be subtle about it.
The art is... look, it's unpolished in a way that almost feels intentional. Like someone drew this at 2am with one hand. The proportions are ridiculous. Her tits are basically a separate character. But there's something about the janky animation when she leans forward during the "interview" that works better than it should. The blowjob scene triggers after you pick the right dialogue options, nothing complicated. Just keep agreeing to the interview and don't mention her editor. The cumshot at the end lands on her press badge which is a nice touch I guess. Very committed to the theme.
I wish there was more to do after. The whole thing is maybe ten minutes. You can't even go back to the mall or cash in the lottery ticket. What was the point of the TV setup? The game forgets about it completely once the reporter shows up. Still, for what it is, the pickup is smooth enough. She acts professional right up until she doesn't. The voice in my head while playing was just "sure, this is happening now." No complaints about the pacing. The fucktown tag is misleading though, it's one location, one scene. Don't expect a city.
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👁 4K
★★★☆☆
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👁 180
★★★★★
Fuck Town: Mischievous Applicant
Right, so this Fuck Town thing. The name alone, jesus. It's like they brainstormed for five seconds and just went with it. You're some guy, right, and you gotta interview this model. Unemployed model. For an underwear line. The whole setup is so gloriously cheap it wraps back around to being art. She's a brunette, lingerie, the works. The interview is basically just a flimsy excuse to get her to strip.
The best bit, the absolute peak of this glorious mess, is when you get to the "personal inspection." The game text literally says that. You're not just asking about her portfolio, you're suddenly a hands on quality control inspector. She's standing there in this tiny black lace number, and you click to "inspect" her thigh. It's so clinical and so fucking pervy at the same time. The animation, if you can call it that, is this stiff little loop, but the deadpan delivery of the whole thing had me cackling. It's like a medical exam written by a 14 year old who just discovered his dad's magazines. The dialogue is pure gold, all breathy and "oh, is this part of the interview?" Yeah, sweetheart, it's in the job description right next to "proficient in Excel."
Gameplay is clicking. That's it. You click to ask a question, you click to touch a body part. The art is... present. It has a certain unpolished charm, like a sketch that got out of hand. Honestly, the whole thing is over in about five minutes, which is probably for the best. I was hoping for maybe a bit more of a reaction from her, some kind of escalation, but it just sort of... ends. You inspect, she simpers, the end. No big finale, no fireworks. Just a very weird, very horny job interview that I can't stop thinking about. The model's expression never really changes, which is somehow the funniest part. It's a masterclass in awkward, and I'm not even sure the devs meant it to be.
The best bit, the absolute peak of this glorious mess, is when you get to the "personal inspection." The game text literally says that. You're not just asking about her portfolio, you're suddenly a hands on quality control inspector. She's standing there in this tiny black lace number, and you click to "inspect" her thigh. It's so clinical and so fucking pervy at the same time. The animation, if you can call it that, is this stiff little loop, but the deadpan delivery of the whole thing had me cackling. It's like a medical exam written by a 14 year old who just discovered his dad's magazines. The dialogue is pure gold, all breathy and "oh, is this part of the interview?" Yeah, sweetheart, it's in the job description right next to "proficient in Excel."
Gameplay is clicking. That's it. You click to ask a question, you click to touch a body part. The art is... present. It has a certain unpolished charm, like a sketch that got out of hand. Honestly, the whole thing is over in about five minutes, which is probably for the best. I was hoping for maybe a bit more of a reaction from her, some kind of escalation, but it just sort of... ends. You inspect, she simpers, the end. No big finale, no fireworks. Just a very weird, very horny job interview that I can't stop thinking about. The model's expression never really changes, which is somehow the funniest part. It's a masterclass in awkward, and I'm not even sure the devs meant it to be.
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👁 2K
★★★☆☆
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