The pink screen of doom. Stared at it for a solid minute, genuinely thought my browser had given up on life. Not a great first impression for what’s basically a slice of classroom chaos with extra bits bolted on. It’s a follow up to that Umichan Maiko thing, apparently, though you don’t need to know that. You’re a student, there’s a schedule, you pick what to do, and the game throws walls of dialogue at you. Lots of dialogue. Like, someone really enjoyed writing conversations about nothing, and then suddenly, bam, a choice that leads to a scene with some seriously oversized anime tits.
The schedule mechanic is... there. Click on a time slot, do a thing, read some more. It’s a visual novel that’s pretending to have a sim layer, but really it’s just a menu for which scene you unlock next. Spent way too long on a Tuesday afternoon slot trying to figure out if my choice actually mattered or if the game was just humoring me. It’s probably humoring me. The art is that specific kind of unpolished where the proportions are wildly off but in a way that feels intentional, like a sketch that got out of hand. One character’s chest enters the room a full second before the rest of her body. It’s ridiculous. I laughed. Then I clicked the next dialogue box.
Wish there was a way to just skip to the explicit stuff without the ten minutes of “What club are you joining?” filler. But that’s not how these things work, is it. The extra content is just more of the same, different positions, slightly different dialogue, same jittery loading screen. There’s a moment where a choice leads to a genuinely surprising reaction, a bit of character that almost feels like a real person, and then the next scene she’s back to being a walking pair of boobs with no memory of it. Consistency is not the goal here. The whole thing feels like it was coded in a weekend fueled by energy drinks and a very specific fantasy. And you know what, that’s fine. It loads eventually.