The first ghost I tried to catch looked like a floating bedsheet with anime tits and I still nearly died. Not even joking. The witch who gives you jobs has this whole "oh, you're the new hunter, how cute" energy and honestly she's right, I was completely useless. You pick contracts from her, each one a different spirit causing trouble, and the money's good but god the risks. One wrong choice and you're ghost food, which is somehow still arousing in this game's twisted logic.
The monster designs are where things get properly unhinged. You've got your classic ghost girl with the sad eyes and see-through dress, sure, but then there's this witch character who's clearly not just your quest-giver if you play things right. The hentai scenes trigger when you fail sometimes, which is a choice. Like, oh no, I got captured by the spirit, whatever shall I do as these tentacles... you get it. The writing doesn't pretend to be high art. It knows exactly what it is and leans into the absurdity. Halloween vibes throughout, obviously, but more like a horny haunted house than actual horror. Though some of the ghost backstories are genuinely creepy if you stop clicking long enough to read them.
The roleplay elements are thin but functional. You're a ghost hunter who's weirdly into monsters, which explains why you keep making decisions that any sane person wouldn't. The witch's dialogue changes based on which contracts you've completed and there's this one ghost, a bride who drowned, that I kept failing on purpose just to see all the variations. Not my proudest moment. The text-based format means your imagination does most of the work but honestly that's better than some janky animation that would ruin the mood. Sometimes less is more, especially when the descriptions are this specific about what those ghost hands are doing. Wish there was more variety in the failure states but I'm nitpicking. The witch's final "reward" scene made me laugh out loud which I don't think was the intended reaction but here we are.