I tracked 4 routes and 2 endings before my spreadsheet crashed. The hooker encounter in the park, right after a breakup, that setup. My data says 67% of players pick the aggressive dialogue option first, but the soft approach unlocks an extra scene. Numbers don't lie.
The boob physics are ridiculous. Like someone inflated beach balls and forgot gravity exists. During the hard sex scene, they clip through the character model's arms. I laughed. Then I kept playing. The big cock renders with this weird shine, almost metallic, like chrome plating on a car bumper. Not sexy but memorable. My notes say "uncanny valley penis" and I stand by that.
Forgot to mention the park bench scene. You can choose to pay extra or negotiate. Negotiating fails 3 out of 4 times, I tested it. The failure dialogue is funnier than the success path. She calls you cheap, you stand there awkwardly, then the game loops back to the money screen. Peak game design honestly. The background art looks like someone traced a stock photo in MS Paint, trees are just green blobs. But the hooker's face changes expression exactly twice, both times during the blowjob sequence. I charted it. First expression is boredom, second is... also boredom but with slightly different eyebrows. The sound effects are just wet slapping noises on repeat. No music. Just slaps. My neighbor probably thinks I was making weird pasta.
The breakup motivation is mentioned once then never again. Your character just becomes a generic horny vessel. Which is fine. I'm not here for emotional arcs, I'm here to document how many clicks it takes to reach the cumshot. Answer: 11 clicks minimum, 14 if you read all text. The text has typos. "Your so big" instead of "you're". I added it to my error log. Still fapped.