The whole thing runs on a dice roll system that feels like it was coded by someone who just discovered probability. You pick an action, the game rolls a D20 against your stats, and then it shows you a render. Sometimes the renders are genuinely hot, that specific 3DCG style where the skin has this almost plastic sheen but the proportions are so absurd they loop back around to being fascinating. There's this one brunette with a back tattoo, a full piece that crawls up her spine, and the first time you get a scene with her it's framed so you barely see it. You have to fail a specific charm check, which I did, repeatedly, on purpose, just to get the camera angle that finally shows the ink while she's bent over a sculpture stand. The game knows what it's doing with the teasing, dangling the full explicit payoff behind these stat walls.
The party scenes are where it gets weird. You'd think a big social gathering would be a buffet of content but it's mostly just a hub to trigger one on one encounters. The "big tits" and "big ass" tags are doing a lot of heavy lifting here, every female character is built like that, which gets samey. I spent an embarrassing amount of time trying to game the system, save scumming before dialogue choices to see if the animated loops had any variation. They don't, really. It's a short loop per success state. But the loop for the redhead in the library, the one where she's just teasing you over a book, has this one frame where her expression shifts from smug to genuinely surprised. That single frame is doing more work than entire other games I've played. The male protagonist is a total blank slate, which is fine, but his internal monologue is this cringey artist bro nonsense about "passion" and "creativity" that I started clicking through. The game wants to be this deep thing about art and love but it's a delivery system for unlocking increasingly explicit 3DCG renders, and on that level, the grind is almost meditative. Almost.